Work on game form

This commit is contained in:
2024-05-26 20:39:38 +04:00
parent 8b6246a38c
commit b7e137d798
17 changed files with 639 additions and 436 deletions

View File

@@ -1,184 +1,273 @@
"use client";
import {
gameCreateSchema,
GameCreateType,
GameService,
GameType,
gameCreateSchema,
GameCreateType,
GameService,
GameType,
} from "@/entities/game";
import clsx from "clsx";
import Image from "next/image";
import Link from "next/link";
import { getYouTubeID } from "@/shared/utils";
import { UserService } from "@/entities/user";
import useSWR from "swr";
import { useEffect, useState } from "react";
import { SubmitHandler, useForm } from "react-hook-form";
import { useCallback, useEffect, useRef, useState } from "react";
import { useForm } from "react-hook-form";
import { zodResolver } from "@hookform/resolvers/zod";
import { Img } from "@/shared/ui";
import { useDropzone } from "react-dropzone";
import { FilesService } from "@/entities/files";
import { SpinnerIcon } from "@/shared/assets/icons";
const propertyUnknownText = "Не известно";
export const GameInfo = ({ game }: { game: GameType }) => {
const { data: me } = useSWR("user", () => UserService.IdentifyYourself());
const [editable, setEditable] = useState<boolean>(false);
const { data: me } = useSWR("user", () => UserService.IdentifyYourself());
const [editable, setEditable] = useState<boolean>(false);
useEffect(() => setEditable(me?.id === game.owner_id), [me, game]);
useEffect(() => setEditable(me?.id === game.owner_id), [me, game]);
const {
register,
handleSubmit,
setValue,
formState: { errors },
} = useForm<GameCreateType>({
resolver: zodResolver(gameCreateSchema),
});
const {
register,
handleSubmit,
setValue,
watch,
formState: { dirtyFields, errors },
} = useForm<GameCreateType>({
resolver: zodResolver(gameCreateSchema),
});
useEffect(() => {
register("torrent_file", { value: game.torrent_file });
register("cover", { value: game.cover });
}, []);
useEffect(() => {
register("torrent_file", { value: game.torrent_file });
register("cover", { value: game.cover });
}, []);
useEffect(() => {
console.log(errors);
}, [errors]);
const [savedTimeout, changeSavedTimeout] = useState<NodeJS.Timeout | null>(
null
);
const watchedData = watch();
const [formData, changeFormData] = useState<GameCreateType | null>(null);
useEffect(() => {
if (!Object.keys(dirtyFields).length) return;
if (JSON.stringify(watchedData) === JSON.stringify(formData)) return;
console.log(dirtyFields);
changeFormData(watchedData);
if (savedTimeout) clearTimeout(savedTimeout);
changeSavedTimeout(
setTimeout(() => {
if (formRef.current) formRef.current.requestSubmit();
}, 5000)
);
}, [watchedData]);
const onSubmit = (formData: GameCreateType) => {
const updatedGame = GameService.changeGame(game.id, formData);
console.log(updatedGame);
};
const onSubmit = async (formData: GameCreateType) => {
changeSavedTimeout(null);
const updatedGame = await GameService.changeGame(game.id, formData);
console.log(updatedGame);
};
return (
<form
onSubmit={handleSubmit(onSubmit)}
className="p-4 flex flex-col lp:block"
>
{game.cover && (
<div className="lp:w-[60%] lp:px-4 lp:pl-0 py-2 float-left">
<Image
src={game.cover}
className="rounded-lg w-full object-contain"
alt=""
width={1280}
height={720}
/>
</div>
)}
<span className="lp:max-w-[40%]">
<h1
className={clsx(
"text-4xl outline-none",
!editable && "cursor-default"
)}
suppressContentEditableWarning={true}
contentEditable={editable}
{...register("title", { value: game.title })}
onInput={(e) => {
setValue("title", e.currentTarget.innerText, {
shouldValidate: true,
});
console.log();
}}
>
{game.title}
</h1>
{game.description && (
<div
contentEditable={editable}
suppressContentEditableWarning={true}
className={clsx(
"text-md text-justify",
"text-fg4 pt-2 outline-none",
!editable && "cursor-default"
)}
{...register("description", { value: game.description })}
onInput={(e) => {
setValue("description", e.currentTarget.innerText, {
shouldValidate: true,
});
}}
>
{game.description}
</div>
)}
</span>
<div
className={clsx(
"w-full flex justify-between pt-4",
!editable && "cursor-default"
)}
>
{[
[
{ name: "Система", key: "system" },
{ name: "Процессор", key: "processor" },
{ name: "Оперативная память", key: "memory" },
{ name: "Видеокарта", key: "graphics" },
{ name: "Место на диске", key: "storage" },
],
[
{ name: "Версия игры", key: "version" },
{
name: "Дата обновления раздачи",
key: "update_date",
value: game.update_date.toLocaleDateString("ru-ru"),
},
{ name: "Язык", key: "language" },
{ name: "Разработчик", key: "developer" },
{
name: "Год выхода",
key: "release_date",
value: game.release_date.toLocaleDateString("en-us", {
year: "numeric",
}),
},
{ name: "Объём загрузки", key: "download_size" },
],
].map((section, i) => (
<ul key={i} className="w-[48%] bg-bg1 rounded-lg py-1 px-4">
{section.map((req) => (
<li key={req.name} className="font-bold text-sm lp:text-md py-1">
{req.name + ": "}
<input
readOnly={!editable}
className={clsx(
"font-normal outline-none bg-bg1",
req.value === undefined && "text-fg4"
)}
{...register(req.key as keyof GameCreateType)}
defaultValue={
req.value ??
(game[req.key as keyof GameType] as string) ??
"Не известно"
}
></input>
</li>
))}
</ul>
))}
</div>
{game.trailer && getYouTubeID(game.trailer) && (
<iframe
src={"https://youtube.com/embed/" + getYouTubeID(game.trailer)}
className="w-full aspect-video rounded-lg mt-4"
allowFullScreen
/>
)}
<div className="relative w-full flex items-center justify-around pt-4">
<Link
href={process.env.NEXT_PUBLIC_CONTENT_URL + "/" + game.torrent_file}
className="p-4 bg-ac0 text-fg1 text-2xl rounded-lg"
>
Скачать {game.title}
</Link>
</div>
<div className="w-full flex justify-end">
<Link
className="text-right text-sm relative top-4 lp:-top-4"
href="/how_to_download"
>
Как скачать игру
<br /> с помощью .torrent файла?
</Link>
</div>
<input type="submit" className=" m-2 p-2 bg-ac0" />
</form>
);
const [cover, setCover] = useState<string | undefined>(game.cover);
const onDrop = useCallback((acceptedFiles: File[]) => {
const file = acceptedFiles[0];
const fileReader = new FileReader();
fileReader.onload = async () => {
const coverName = await FilesService.UploadCover(file);
if (coverName) {
setCover(coverName);
setValue("cover", coverName);
}
};
fileReader.readAsDataURL(file);
}, []);
const { getRootProps, getInputProps, isDragActive } = useDropzone({ onDrop });
const formRef = useRef<HTMLFormElement>(null);
return (
<form
onSubmit={handleSubmit(onSubmit)}
className="p-4 flex flex-col lp:block"
ref={formRef}
>
{cover && (
<div
className="lp:w-[60%] lp:px-4 lp:pl-0 pt-2 float-left"
{...(editable ? getRootProps() : {})}
>
<Img
src={cover}
preview={false}
className="transition-all rounded-lg w-full object-contain"
width={1280}
height={720}
/>
{editable && (
<>
<input {...getInputProps()} />
<span className="flex items-center ju w-full p-1">
{isDragActive ? (
<p>Изменить обложку...</p>
) : (
<span className="text-sm w-full flex justify-around">
Для редактирования нажмите или перетащите новую обложку
поверх старой
</span>
)}
</span>
</>
)}
</div>
)}
<span className="lp:max-w-[40%]">
<span className="flex items-end justify-between">
<h1
className={clsx(
"text-4xl outline-none max-w-[80%]",
!editable && "cursor-default"
)}
suppressContentEditableWarning={true}
contentEditable={editable}
{...register("title", { value: game.title })}
onInput={(e) => {
setValue("title", e.currentTarget.innerText, {
shouldValidate: true,
shouldDirty: true,
});
console.log();
}}
>
{game.title}
</h1>
<span className="text-sm text-fg4 flex items-center">
{savedTimeout && (
<>
<SpinnerIcon className="mr-2" />
Редактируется
</>
)}
{!savedTimeout && "Сохранено"}
</span>
</span>
{game.description && (
<div
contentEditable={editable}
suppressContentEditableWarning={true}
className={clsx(
"text-md text-justify",
"text-fg4 pt-2 outline-none",
!editable && "cursor-default"
)}
{...register("description", { value: game.description })}
onInput={(e) => {
setValue("description", e.currentTarget.innerText, {
shouldValidate: true,
shouldDirty: true,
});
}}
>
{game.description}
</div>
)}
</span>
<div
className={clsx(
"w-full flex justify-between pt-4",
!editable && "cursor-default"
)}
>
{(
[
[
{ name: "Система", key: "system" },
{ name: "Процессор", key: "processor" },
{ name: "Оперативная память", key: "memory" },
{ name: "Видеокарта", key: "graphics" },
{ name: "Место на диске", key: "storage" },
],
[
{ name: "Версия игры", key: "version" },
{
name: "Дата обновления раздачи",
key: "update_date",
value: game.update_date.toLocaleDateString("ru-ru"),
},
{ name: "Язык", key: "language" },
{ name: "Разработчик", key: "developer" },
{
name: "Год выхода",
key: "release_date",
value: game.release_date.toLocaleDateString("en-us", {
year: "numeric",
}),
},
{ name: "Объём загрузки", key: "download_size" },
],
] as { name: string; key: keyof GameCreateType; value?: string }[][]
).map((section, i) => (
<ul key={i} className="w-[48%] bg-bg1 rounded-lg py-1 px-4">
{section.map((req) => (
<li key={req.name} className="font-bold text-sm lp:text-md py-1">
{req.name + ": "}
<input
readOnly={!editable}
className={clsx(
"font-normal outline-none bg-bg1",
req.value === undefined &&
(game[req.key] === undefined ||
game[req.key] === propertyUnknownText) &&
"text-fg4",
!editable && "cursor-default"
)}
{...register(req.key, {
value:
req.value ??
(game[req.key] as string) ??
propertyUnknownText,
})}
defaultValue={
req.value ??
(game[req.key] as string) ??
propertyUnknownText
}
onBlur={(e) => {
if (e.target.value === "") {
e.target.value = propertyUnknownText;
}
}}
></input>
</li>
))}
</ul>
))}
</div>
{game.trailer && getYouTubeID(game.trailer) && (
<iframe
src={"https://youtube.com/embed/" + getYouTubeID(game.trailer)}
className="w-full aspect-video rounded-lg mt-4"
allowFullScreen
/>
)}
<div className="relative w-full flex items-center justify-around pt-4">
<Link
href={process.env.NEXT_PUBLIC_CONTENT_URL + "/" + game.torrent_file}
className="p-4 bg-ac0 text-fg1 text-2xl rounded-lg"
>
Скачать {game.title}
</Link>
</div>
<div className="w-full flex justify-end">
<Link
className="text-right text-sm relative top-4 lp:-top-4"
href="/how_to_download"
>
Как скачать игру
<br /> с помощью .torrent файла?
</Link>
</div>
<input type="submit" className="hidden" />
</form>
);
};