Complete tensors math

This commit is contained in:
2025-11-01 10:30:32 +04:00
parent f728261354
commit f1dfe1b335
26 changed files with 1147 additions and 673 deletions

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#pragma once
#include "../../opencl/opencl.hpp"
#include <algorithm>
#include <iostream>
#include <random>
#include <vector>
#include "../tensor.hpp"
#include "math.hpp"
extern std::mt19937 gen;
namespace GPU {
class Tensor;
class Tensor0;
class Tensor1;
class Tensor2;
class Tensor3;
class Tensor : public ITensor {
protected:
cl::Buffer *buffer = nullptr;
size_t getShapeSize(const std::vector<int> &shape) {
size_t size = 1;
for (int dim : shape)
size *= dim;
return size;
}
void fillBuf(const std::vector<float> &v,
const cl::CommandQueue *queue = nullptr) {
if (buffer != nullptr)
throw std::runtime_error("Tensor buffer already exists");
buffer = new cl::Buffer(openCL.getContext(), CL_MEM_READ_WRITE,
v.size() * sizeof(float));
cl::CommandQueue q = queue == nullptr ? openCL.getDefaultQueue() : *queue;
q.enqueueWriteBuffer(*buffer, CL_TRUE, 0, v.size() * sizeof(float),
v.data());
q.finish();
}
void createBuf(size_t size, const cl::CommandQueue *queue = nullptr) {
std::vector<float> v(size);
std::generate(v.begin(), v.end(),
[]() { return std::generate_canonical<float, 10>(gen); });
fillBuf(v, queue);
}
void createBuf(size_t size, float value,
const cl::CommandQueue *queue = nullptr) {
std::vector<float> v(size);
std::fill(v.begin(), v.end(), value);
fillBuf(v, queue);
}
public:
Tensor(const std::vector<int> &shape, const cl::CommandQueue *queue = nullptr)
: ITensor(shape) {
createBuf(getShapeSize(shape), queue);
}
Tensor(const std::vector<int> &shape, float value,
const cl::CommandQueue *queue = nullptr)
: ITensor(shape) {
createBuf(getShapeSize(shape), value, queue);
}
Tensor(const std::vector<int> &shape, bool fill,
const cl::CommandQueue *queue = nullptr)
: ITensor(shape) {
if (fill)
createBuf(getShapeSize(shape), 0.0f, queue);
}
Tensor(const Tensor &) = delete;
Tensor &operator=(const Tensor &) = delete;
Tensor(Tensor &&other) : ITensor(other.shape), buffer(other.buffer) {
other.buffer = nullptr;
};
Tensor &operator=(Tensor &&other) = delete;
std::vector<float> toVector(const cl::CommandQueue *queue = nullptr) {
size_t size = getShapeSize(shape);
std::vector<float> result(size);
cl::CommandQueue q = queue == nullptr ? openCL.getDefaultQueue() : *queue;
q.enqueueReadBuffer(*buffer, CL_TRUE, 0, size * sizeof(float),
result.data());
q.finish();
return result;
}
const cl::Buffer *getBuffer() const { return buffer; }
static Tensor0 *asScalar(Tensor *tensor) {
return tensor->getType() == Type::SCALAR
? reinterpret_cast<Tensor0 *>(tensor)
: nullptr;
}
static const Tensor0 *asScalar(const Tensor *tensor) {
return tensor->getType() == Type::SCALAR
? reinterpret_cast<const Tensor0 *>(tensor)
: nullptr;
}
static Tensor1 *asVector(Tensor *tensor) {
return tensor->getType() == Type::VECTOR
? reinterpret_cast<Tensor1 *>(tensor)
: nullptr;
}
static const Tensor1 *asVector(const Tensor *tensor) {
return tensor->getType() == Type::VECTOR
? reinterpret_cast<const Tensor1 *>(tensor)
: nullptr;
}
static Tensor2 *asMatrix(Tensor *tensor) {
return tensor->getType() == Type::MATRIX
? reinterpret_cast<Tensor2 *>(tensor)
: nullptr;
}
static const Tensor2 *asMatrix(const Tensor *tensor) {
return tensor->getType() == Type::MATRIX
? reinterpret_cast<const Tensor2 *>(tensor)
: nullptr;
}
static Tensor3 *asTensor3(Tensor *tensor) {
return tensor->getType() == Type::TENSOR3
? reinterpret_cast<Tensor3 *>(tensor)
: nullptr;
}
static const Tensor3 *asTensor3(const Tensor *tensor) {
return tensor->getType() == Type::TENSOR3
? reinterpret_cast<const Tensor3 *>(tensor)
: nullptr;
}
};
class Tensor0 : public Tensor, public ITensor0 {
public:
Tensor0(const std::vector<int> &shape,
const cl::CommandQueue *queue = nullptr)
: Tensor(shape, queue) {
if (shape.size() != 0)
throw std::invalid_argument("Tensor0 dimension must be 0");
}
Tensor0(const std::vector<int> &shape, float value,
const cl::CommandQueue *queue = nullptr)
: Tensor(shape, value, queue) {
if (shape.size() != 0)
throw std::invalid_argument("Tensor0 dimension must be 0");
}
Tensor0(const cl::CommandQueue *queue = nullptr) : Tensor({}, queue) {
createBuf(1, queue);
}
Tensor0(float value, const cl::CommandQueue *queue = nullptr)
: Tensor({}, queue) {
createBuf(1, value, queue);
}
Tensor0(const Tensor0 &) = delete;
Tensor0 &operator=(const Tensor0 &) = delete;
Tensor0(Tensor0 &&other) : Tensor(std::move(other)) {};
Tensor0 &operator=(Tensor0 &&other) = delete;
};
class Tensor1 : public Tensor, public ITensor1 {
public:
Tensor1(const std::vector<int> &shape,
const cl::CommandQueue *queue = nullptr)
: Tensor(shape, queue) {
if (shape.size() != 1)
throw std::invalid_argument("Tensor1 dimension must be 1");
}
Tensor1(const std::vector<int> &shape, float value,
const cl::CommandQueue *queue = nullptr)
: Tensor(shape, value, queue) {
if (shape.size() != 1)
throw std::invalid_argument("Tensor1 dimension must be 1");
}
Tensor1(int size, const cl::CommandQueue *queue = nullptr)
: Tensor({size}, queue) {}
Tensor1(int size, float value, const cl::CommandQueue *queue = nullptr)
: Tensor({size}, value, queue) {}
Tensor1(const std::vector<float> &values,
const cl::CommandQueue *queue = nullptr)
: Tensor({(int)values.size()}, false, queue) {
fillBuf(values, queue);
}
Tensor1(const Tensor1 &) = delete;
Tensor1 &operator=(const Tensor1 &) = delete;
Tensor1(Tensor1 &&other) : Tensor(std::move(other)) {}
Tensor1 &operator=(Tensor1 &&other) = delete;
int getSize() const override { return shape[0]; }
};
class Tensor2 : public ITensor2, public Tensor {
public:
Tensor2(const std::vector<int> &shape,
const cl::CommandQueue *queue = nullptr)
: Tensor(shape, queue) {
if (shape.size() != 2)
throw std::invalid_argument("Tensor2 dimension must be 2");
}
Tensor2(const std::vector<int> &shape, float value,
const cl::CommandQueue *queue = nullptr)
: Tensor(shape, value, queue) {
if (shape.size() != 2)
throw std::invalid_argument("Tensor2 dimension must be 2");
}
Tensor2(int rows, int cols, const cl::CommandQueue *queue = nullptr)
: ITensor2(), Tensor({rows, cols}, queue) {}
Tensor2(int rows, int cols, float value,
const cl::CommandQueue *queue = nullptr)
: ITensor2(), Tensor({rows, cols}, value, queue) {}
Tensor2(int rows, int cols, const std::vector<float> &values,
const cl::CommandQueue *queue = nullptr)
: Tensor({rows, cols}, false, queue) {
fillBuf(values, queue);
}
Tensor2(const std::vector<std::vector<float>> &values,
const cl::CommandQueue *queue = nullptr)
: Tensor({(int)values.size(), (int)values[0].size()}, false) {
std::vector<float> v(values.size() * values[0].size());
for (size_t i = 0; i < values.size(); ++i) {
for (size_t j = 0; j < values[i].size(); ++j)
v[i * values[0].size() + j] = values[i][j];
}
fillBuf(v, queue);
}
Tensor2(const Tensor2 &) = delete;
Tensor2 &operator=(const Tensor2 &) = delete;
Tensor2(Tensor2 &&other) : Tensor(std::move(other)) {}
Tensor2 &operator=(Tensor2 &&other) = delete;
int getRows() const override { return shape[0]; }
int getCols() const override { return shape[1]; }
};
class Tensor3 : public Tensor, public ITensor3 {
public:
Tensor3(const std::vector<int> &shape,
const cl::CommandQueue *queue = nullptr)
: Tensor(shape, queue) {
if (shape.size() != 3)
throw std::invalid_argument("Tensor3 dimension must be 3");
}
Tensor3(const std::vector<int> &shape, float value,
const cl::CommandQueue *queue = nullptr)
: Tensor(shape, value, queue) {
if (shape.size() != 3)
throw std::invalid_argument("Tensor3 dimension must be 3");
}
Tensor3(int d1, int d2, int d3, const cl::CommandQueue *queue = nullptr)
: Tensor({d1, d2, d3}, queue) {}
Tensor3(int d1, int d2, int d3, float value,
const cl::CommandQueue *queue = nullptr)
: Tensor({d1, d2, d3}, value, queue) {}
Tensor3(int d1, int d2, int d3, const std::vector<float> &values,
const cl::CommandQueue *queue = nullptr)
: Tensor({d1, d2, d3}, false, queue) {
fillBuf(values, queue);
}
Tensor3(const std::vector<std::vector<std::vector<float>>> &values,
const cl::CommandQueue *queue = nullptr)
: Tensor({(int)values.size(), (int)values[0].size(),
(int)values[0][0].size()},
false, queue) {
std::vector<float> v(shape[0] * shape[1] * shape[2]);
for (int i = 0; i < shape[0]; ++i) {
for (int j = 0; j < shape[1]; ++j)
for (int k = 0; k < shape[2]; ++k)
v[i * shape[1] * shape[2] + j * shape[1] + k] = values[i][j][k];
}
fillBuf(v, queue);
}
Tensor3(const Tensor3 &) = delete;
Tensor3 &operator=(const Tensor3 &) = delete;
Tensor3(Tensor3 &&other) : Tensor(std::move(other)) {}
Tensor3 &operator=(Tensor3 &&other) = delete;
};
typedef Tensor0 Scalar;
typedef Tensor1 Vector;
typedef Tensor2 Matrix;
} // namespace GPU