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https://github.com/StepanovPlaton/C3DGraphicEngine.git
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Add micro build
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@@ -10,10 +10,10 @@ typedef struct Point {
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void point_add_point(Point *const point, const Point *const other_point);
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void point_mult_number(Point *const point, const int k);
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void point_transform(Point *const point, int size,
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const float translate_matrix[size][size]);
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const float *translate_matrix);
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void point_create_translate_matrix(const Point *const position,
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float translate_matrix[4][4], int k);
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ScreenPoint point_to_screen_point(Point *point, Screen *screen,
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const float render_matrix[4][4]);
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float *translate_matrix, int k);
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ScreenPoint point_to_screen_point(Point *point, const Screen *const screen,
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const float *render_matrix);
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#endif
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